1/29/2024 0 Comments Valorant callout maps![]() In 5-stacks, there are better ways to use the walls. Once the wall breaks, you should have a defender in B Site again Defenders can leave B Site and help A or C.Defenders can safely rotate from C to A and vice versa using B Site.The reason why players do this are the following: The biggest one is walling B Site from attackers. Sage walls are extremely efficient in blocking angles and rotations. Even in high-ranked lobbies, it is the ‘usual’ slow play used to gain information. When that happens, execute C Site quickly.įakes have a high rate of success because you gain a lot of information on randomly ranked lobbies. There are also situations where this player walking on A Site still sees two players. If they lose, your team can execute at C Site or switch to B Site, depending on the situation. When the site is clear, rotate fast, and the player holding A Site should delay the enemy while playing safe. If someone is there anchoring, that player needs to fight and win. If not, they can continue walking and look for openings. The player walking towards A Sewer should hear defenders vacating the A Site. When defenders use their utilities to delay a push from C Site (because they saw three players), attackers can throw a few abilities and rotate back to C. One player holding Mid and pressure C Garage.One player delayed walk towards A Lobby and A Sewers.Attackers can play it slow, covering A Lobby, Mid, and C Lobby. The biggest mistake players make in Haven is rotating too fast. If you have C Garage, you can plant the spike open to both B Garage and C Long. Once it is clear, plant the spike and play for post-plant situations. When you push the C Site, combine your initiator’s utilities with a flash as you enter the site.Ĭheck all corners and flash the back site again. The benefits of splitting your C Push are preventing C Garage from focusing on C Long, and attackers can also hear incoming rotations in C Garage. If you want to go for a fast C push, you can smoke or wall it out. It is a line of fire you want to clear out before attacking because it is a cross-fire angle from players defending C Site. While it is fine to push C Site from C Long alone, you’ll want to clear out C Garage. If you didn’t lose that many players, you can have a few players defend from the site. Once the spike is planted, immediately play for the spike. High-ranked lobbies rarely hold A Tower (Heaven) because it’ll always get smoked by attackers.įocus on clearing the site and planting the spike open to both A Sewers and A Long. Otherwise, you’ll get picked off in a crossfire.ĭefenders will usually hold Graffiti and the back of B Site. When you execute your A Site push, A Sewer and A Long need to push at the same time. Defenders don’t necessarily overextend when they peek A Long.ĭefenders have the advantage because they can hold the angle quicker than the attackers getting to A Lobby.Īs an attacker, Jett usually Cloudbursts the A Lobby entrance from A Long to prevent defenders from picking off a teammate before the push comes. Defenders normally check A Long and A Sewers to gain information and back out.Īttackers can punish this by using abilities like a Boom Bot or timed flashes when they peek. You’ll always want to push A Site through two fronts – A Sewers and A Long. Defenders hold this for deep coverage looking to C Garage and cross-firing attackers on C Long Platform – C Site’s metallic platform near the back.Mid Cubby – Small cubby approaching B Site from Mid Courtyard.Gong – The back of B Site (players usually callout ‘Back of B,’ but saying ‘Gong’ means they are literally at the back behind the wooden wall).Graffiti – The long wall on the right of A Site (as a defender) with a graffiti. ![]() A Hell – Cubby under A Tower or A Heaven).These are the following callouts that aren’t seen on the minimap: Here are the common callouts seen on the minimap: ![]() Operator-users will be effective as they can cover these long pathways in C Long, A Long, and even B Site looking to Mid Window. ![]() It makes agents like Breach and Jett extremely powerful on the map. There are also a lot of long and narrow pathways. Attackers can even cut rotations from B Site and force defenders to run all the way from Defender spawn. Once the attackers execute, it’ll take a long time before defenders can rotate. It has three sites, which makes it hard to rotate from A Site to C Site.Īs a defender, you’ll have to gain information so you don’t get caught off-guard when covering the sites.įor example, if you play passive as a defender, you won’t know if they will hit A Site or C Site. Haven is a bit of an attacking-sided map. ![]()
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